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How To Play Scrammble Word © (Trade Mark Intended)

Scrammble Games ©

Created By Dr. Ifay Chang

And Published By Medical World Search 

PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429


Scrammble Word is one of many games offered by the Scrammble Game set. Other games are Scrammble Poker, Scrammble Majong, Scrammble Bingo, Scrammble Board, Scrammble Poker, Scrammble Puzzle, Scrammble War and Scrammble Solitaire. They are basically word and strategy games with interesting elements. Their main features are:

  1. easy to learn
  2. fun to play
  3. challenge to become experts
  4. brain stimulating keeping brains healthy
  5. educational in language, math and strategy and
  6. extremely entertaining with not a single dull moment or idle time.

Scrammble Games are sometimes called Headutainment Games (from the words: health, education and entertainment). Scrammble Word can be played as a group game with family and friends at home, with students and teachers in classrooms or at a party or vacation with new acquaintances. Scrammble Word game is especially good for children to learn vocabulary, spelling and arithmetic in a fun and effective way. It is an exciting game; all ages can play together and enjoy. You don't have to wait for your turn. The more people play the more fun. Play in teams can make learning very effective. Just read the simple illustrations and rules below, you will be on your way to play and teach others how to play.

What is the Scrammble Word Game? Simple Elements But Huge Fun

The Scrammble Word game has 136 cards of alphabets (letters A to Z and a Wild card). Some alphabets have more pieces than others depending on how often they are used in words. Each alphabet has a value (points). Higher points are given to the less frequently used alphabets. For example, the card for alphabet X is printed with 10X(1), or X (10,1). It means the alphabet X has 10 value points and only has one card in the whole deck. Another example, the card for E is printed 1E(15), or E (1,15). It means the alphabet E has only one value point and has 15 of them in the deck. (For counting word score, the notation can be simplified as X(10) and E(1), since the distribution information is not needed) 'Scramble a word' simply means you take a number of alphabet cards to arrange or rearrange them into a correct word. You can include a shorter word someone else has made and make it a longer word for you. You then own the longer word. (Someone else loses the shorter word) Each word has a word score. You simply add up all the value points of the alphabets in that word. This is your basic word score and there are bonuses for increasing your word score. (See illustration below)

Scrammble Word is an interesting strategy game. Some of the vowels are given a math operator. For example, 2L is printed on one E card. It means the value points of an alphabet to the left of letter E will be multiplied by 2 and added to the basic word score. (see an example below) Four cards of each vowel are printed with 2L, 3L, 2R and 3R. R simply means right and L means left and numbers are multipliers Therefore, when you 'scramble a word', you should place a high point consonant next to a vowel that has a math operator or multiplier to get more bonus points. In the game set, there are also 4 wild cards. They can be named as any alphabet when used to form a correct word. The wild cards are printed with 0Wi(4) or Wi (0, 4). It means they have zero value point and have 4 of them. The 4 wild cards are assigned with math operators [ L+R, 1W, 2W, & 3W ] to increase word score. L+R means adding the value points of its left- and right-side alphabets as the wild card's bonus value point. This bonus wild card value point will be added into the word score. 1W, 2W or 3W means the value points of the entire word score are multiplied by 1, 2 or 3. So wild cards are very powerful cards.

Scrammble Word can be simply played without a board. A game board and a pair of dice are optional. Scrammble Word cards can have magnetic backing so they can be placed vertically on classroom whiteboards to play. By now, you probably know how to play and are anxious to play with someone. Read the following simple rules, you will become an expert 'Scrammbler' sooner. Don't forget, you can play solitaire to improve your skills..

Playing Rules for Game I - Scrammble Word

Play Group:

1-9 people or in teams of any number in classroom


All ages. (Select minimum length of a word allowed according to the players' age range) As a guide:

3-6 (2 letter word and up), 5-10 (2 or 3 letter word and up), 7-adult (3 or 4 letter word and up), 14-adult (4 or 5 or more letter word and up), experts (5, 6 or more letter word and up). Handicaps may apply to anyone. For example, in family play, the younger child is allowed to make shorter words and their words are protected from scrambling by older child or adults.

Game Start:

The one draws the highest alphabet or highest point in a pair of dice starts the game by opening the first alphabet card from a shuffled deck. Then each player takes turn, clockwise, opening a card.

Score A Word:

Anyone can form a word from the opened cards. He or she must say 'Scrammble' then say the 'word'. For example, saying 'Scrammble HOME' means the word 'HOME' will be made. The first player declared a word will win that word if the word is a correct word. (not challenged by other players). If the word was challenged to be incorrect, then the second player who declared a word scores his or her word. If two or more people made the claim at the same time, the one made the highest word score would win. If tied in word points, then the one sitting next in line to the person who opened the previous card would win. (Or none would win by group's choice in advance) Game then continues. A penalty of -10 points may be applied to the player who first declared a word but it turns out to be a wrong word. (This is the playing group's choice, a dictionary may be used as reference)

Counting the Word Points:

Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word GA(Wild)E [ G(6), A(1, 3L), Wi(0, 2W) as M, E(1) ] has 6+1+0+1= 8 basic word points. With bonus from A(3L), the word points becomes 6+1+0+1+6x3=26. With the wild card, it has 26+8x2(2xW bonus)= 42 word points. The wild card is used as the alphabet M. It can stay as M throughout the game or allowed to be changed to another alphabet when the word 'GAME' is scrambled into another word by someone by adding one or more alphabets. (Decide this rule in advance to suit the playing group) (refer to for illustrative examples)


Each player may claim 'Scrammble "Word"' anytime during the scrammble game. Scrammble means one can form a word out of a number of opened letter cards OR one can add one or more alphabets from the opened cards to any scored word (owned by anyone) or even taking more than one scored words to scramble into a new word. (You must use all of the letters from the word or words you take plus at least one letter from the opened letters!) Adding S, ES, D, ED or N, EN to change a word from singular to plural state or from present tense to past tense is not considered as forming a new word, therefore, not allowed. In tournament play, more specific restrictions may be added. (Consult a tournament official or the book Headutainment or Scrammble soon to be available)

The Total-Word-Score:

Scrammble Word is a very dynamic and exciting game. Each player may win or lose scored words during the scrammble game. Words scored are kept in front of the winner. When all cards are opened and used up or 'Scrammble Word' is no longer possible (limit to 120 seconds to declare the end of the game), each player then adds up all the scored words to obtain a Total-Word-Score. One with the highest Total-Word-Score is the game winner. Everyone's Total-Word -Score should be recorded so they can be used as a reference to compare with for the next game or future games. Tournaments should keep a record of the winners' total word score so that record breaking can be recognized. 

Score Board Champion and Ranking:

The highest Total-Word-Score of each day (or tournament) may be recorded on the Scrammble Score Board (contact and the winners will be listed as champions. As new champions scoring higher Total-Word-Score occur, their names will be added to the score board in order of their rankings. These rankings may be published on the Scrammble web site according to a set of rules. The number of players, their age and the minimum length word allowed for the game played all must be recorded along with the Total-Word-Score. Generally, A Total-Word-Score of 500 is close to the expert ranking. Tournaments may hold contests for different rankings such as 200, 300, 400, 500, 600, 700, etc. Players may advance their ranking based on their tournament results. 

Strategy of the Game:

  1. Try to form words fast and early.
  2. Extend your own words to longer words or to words more difficult to be scrambled by other scramblers.
  3. Constantly identify opponents' words that can be scrambled.
  4. Pay attention and act fast when wild card or vowels with math operators come up. That is your chance to win big word score.
  5. Practice makes experts. You can play solitaire and use a dictionary or a Scrammble dictionary (to be published) to increase your vocabulary.
  6. Scrammble Word Game is an exciting brain stimulating game. Bells or buzzers may be used to determine who declared first in case shouting becomes unbearable when players get too excited. In tournament or classroom team play, buzz-timer is recommended. 
  7. Send email to or for any questions or interpretations of the games or order the game on line ( ). Braino Scrammble or Scrammble Games are invented by Dr. Ifay Chang, founder of Medical World Search. The game patents are pending which extends the games to be played in the electronic media including TV.

How To Order The Game

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

More Information About Scrammble© Games*

Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are thus part of  Headutainment Games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loves the game. MWSearch has urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun.(Dr. Chang refers them as MAG Teaching and MAG Learning (see below). MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble Poker, Scrammble Majong, Scrammble Board, Scrammble War,Scrammble Puzzle, Scrammble Solitaire etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Hence, Dr. Chang has termed these teaching and learning methods as Make-A-Game Pedagogy (MAG Pedagogy). 

* Patent Pending * Braino Scrammble © and Scrammble © trademark intended



Scrammble Click here to see an illustration           

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

The Braino Scrammble game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. The second edition with improved packaging just arrived. Please place your order before inventory runs out. Send email to for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM's secure credit card payment system. The delivery will be made after the check is cleared or credit card payment authenticated. Discounts are available for volume order. Special image for the back of the cards  may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards contained in a secure plastic box with board and rules for playing four games. 

Please contact  for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or  special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to or write to the address below. 

If order by check, address to


TLC Information Services

PO Box 944

Yorktown Heights, N. Y. 10598  

A Perfect Game for Family, Children, Parents and Grand Parents

A Fun Game for School, Vocabulary Learning and Spelling Skills 

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