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How To Play Scrammble War © (Trade Mark Intended)

Scrammble Games ©

Created By Dr. Ifay Chang

And Published By Medical World Search 

PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429


Scrammble War is one of many games offered by the Scrammble Game set. Other games are Scrammble Word, Scrammble Board, Scrammble Poker, Scrammble Bingo, Scrammble Majong, Scrammble Puzzle, etc. They are basically word and strategy games with interesting elements based on the scrambling process. Their main features are:

  1. easy to learn
  2. fun to play
  3. challenge to become experts
  4. brain stimulating keeping brains healthy
  5. educational in language, math and strategy and
  6. extremely entertaining with not a single dull moment or idle time.

Scrammble Games are also called Headutainment Games (from the words: health, education and entertainment). Reference to the Scrammble Process and Scrammble Word, players will realize that the Scrammble War is an interesting variation of Scrammble word. Scrammble Word can be played as a group game with family and friends at home, with students and teachers in classrooms or at a party or vacation with new acquaintances. So does Scramble War. Perhaps, explaining the rules of the War game with Poker cards will make the Scrammble War easy to understand. In Poker Card War game, typically two people play. Each starts with a half deck of cards in each person's hand and opens one card at a time; the high card wins hence the winner builds more to his or her deck. When the two players flipped the same card (for example both Kings), they call War! Then they each lay down three cards and opens a fourth card to compare. The high card wins. (The ranking of the Poker cards are 2,3,4, ...., 10, J, Q, K, and A, Each next card is higher than all the previous cards except 2 is only higher than A) The winner will take the played cards and the six cards, hence gets more to his or her deck. This process continues until one player has lost all the cards, then the game is over. In Scrammble War I, the same rule is followed. The ranking of the cards are from A, B, C,.... X, Y, Z, and Wild, that is B is higher than A, C is higher than B and A .... Wild is higher than Z, Y, X and rest of cards except the vowel A's which are only higher than the wild cards. This game is particularly good for toddlers learning alphabets. Parents can play with them to drill on the English alphabets. For toddlers, the wild cards can be removed and just make the A's to be higher than Z. 

In Scrammble War II, each player also starts with a half deck (68 cards). Each player takes turn to open (flip) an alphabet card and place on previously opened cards (the open deck). The challenge of the game is that each player must try to remember what letters have been opened in consecutive order (Memory Game) and try to use them to spell a word (Vocabulary Game); the cards must be taken from the open deck counting backwards in a reverse sequence. One can use as many cards in a continuous sequence so long they can be all used up to form the word one claims. (Scrambling the sequence is allowed and encouraged) If the player claimed correctly a word then the player can remove the cards from the open deck and own it by placing the word in front of the player. Any opponent or the player can use the letter sequence of the open deck to add to an already claimed word and scramble it into a new word thus stealing the word over. The 'new word' rule in the Scrammble Word game applies here, that is adding S, ES, D, ED, N or EN to just change the tense or plurality of a word is not allowed. 

What is the Scrammble War Game? Simple Elements But Huge Fun

The Scrammble War game set has 136 cards of alphabets (letters A to Z and a Wild card). Some alphabets have more pieces than others depending on how often they are used in words. Each alphabet has a value (points). Higher points are given to the less frequently used alphabets. For example, the card for alphabet X is printed with 10X(1), or X (10,1). It means the alphabet X has 10 value points and only has one card in the whole deck. Another example, the card for E is printed 1E(15), or E (1,15). It means the alphabet E has only one value point and has 15 of them in the deck. (For counting word score, the notation can be simplified as X(10) and E(1), since the distribution information is not needed; hence the distribution number 1 or 15 for X and E may be omitted on the cards so long the cards are a full deck). To start the game, the full deck is shuffled and divided to 2 half for each player (68 each). The ranking of the cards are A, B, C,.... X, Y, Z, Wild. This ranking will be used in version I of the Scrammble War. 

Illustration of Scrammble War

Version I (alphabet game, particularly good for toddlers learning alphabets, although older kids even adults like to play too. It is simple to play as illustrated above)

Version II (Memory Game and Vocabulary Game, minimum length of the word may be 2 letters and up)
Say, the sequence of cards opened by player A and B are A (player A) C (player B) D (player A) and R (player B), that is the open deck is stacked with RDCA with R on top of the deck. Player B at this point shouts 'War' and claims the word CARD using all four cards in the opened deck. So player B owns the word CARD. Then they continue to play. The letters opened are E (playerA) S (player B) M (player A) G (player B) A (player A) E (player B), that is the open deck is stacked with EAGMSE in that order from top to bottom.  At this point, player B shouts 'war' and claims the word GAMES using the last five opened cards, EAGMS and left the bottom E behind. Player B then owns the word 'GAMES' and the word 'CARD'. At this point, player A shouts 'war' again before laying open a card to cover the letter E. Player A claims the word 'CARED' by adding the letter E to player B's CARD and scrambled it into 'CARED'. Hence Player A stole one word away from player B. Then the game continues until all cards are opened up. When the open deck has cards unused, then they are shuffled and divided among two players to continue the Scrammble War until all cards are used up or no words can be made with the few letters left in the open deck. At this point, players tally their word points and determine who is the winner. (See Scrammble Word for counting word points).

Version III (Simply extend Version II to allow more than two people to play. Players take turn to open card and lay on the open deck but every one can shout 'War' whenever the player can claim a word. The playing rules and scoring are similar to Version II)  

Playing Rules for Scrammble War

Play Group:

Scrammble War like Poker Card War is usually played by two players (Two people on a cruise for example). However, since the game is fun, more people would like to play. Scrammble War game can be played by more than 2 people. The only caution is that when a player flips open the alphabet, he or she must be fair to open the card quickly showing the open face towards other players so everyone will have equal chance to see the card rather than let oneself to see the card first. Dividing the deck among players or simply let the deck stand to be opened by each player in turn are two optional ways to play.  


Almost all ages. Version I can be played by toddlers (age 2-4) themselves or with adults. For version II and III, select minimum length of a word allowed according to the players' age range) As a guide:

4-6 (2 letter word and up), 5-10 (2 or 3 letter word and up), 7-adult (3 or 4 letter word and up), 14-adult (4 or 5 or more letter word and up), experts (5, 6 or more letter word and up). Handicaps may apply to anyone. For example, in family play, the younger child is allowed to make shorter words and their words are protected from scrambling by older child or adults.

Game Start:

The one draws the highest alphabet or highest point in a pair of dice starts the game by opening the first alphabet card. Then each player takes turn, clockwise, opening a card.

Score A Word in Version II and III:

Anyone can form a word from the opened cards in the open deck. He or she must say 'War' then say the claimed 'word'. For example, saying 'war' then 'peace' means the word 'peace' will be made. The first player declared a correct word by the above rule will win that word if the word is a correct word. (not challenged by other players). If the word was challenged to be incorrect (A 10-point penalty may be applied per agreement among players), then the second player who declared a correct word scores his or her word. If two or more people made the claim at the same time, the one made the highest word score would win. If tied in word points, then the one sitting next in line to the person who opened the previous card would win. (Or none would win by group's choice in advance) Game then continues. In this game, one is not allowed to touch the open deck to see the cards buried beneath. The whole idea is to challenge your brain to do the memory and spelling functions. If you prefer to see all the cards opened on the table, then you should play the Scrammble Word game.

Counting the Word Points:

Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word GA(Wild)E [ G(6), A(1, 3L), Wi(0, 2W) as M, E(1) ] has 6+1+0+1= 8 basic word points. With bonus from A(3L), the word points becomes 6+1+0+1+6x3=26. With the wild card, it has 26+8x2(2xW bonus)= 42 word points. The wild card is used as the alphabet M. It can stay as M throughout the game or allowed to be changed to another alphabet when the word 'GAME' is scrambled into another word by someone by adding one or more alphabets. (Decide this rule in advance to suit the playing group) (refer to for illustrative examples)

Scrammble Process:

Each player may 'Scrammble A Word' anytime during the Scrammble War game so long the open deck has the right letters to be used to scramble a word. Scrammble means one can form a word out of a number of opened letter cards OR one can add one or more alphabets from the opened cards to any scored word (owned by anyone) or even taking more than one scored words to scramble into a new word. (You must use all of the letters from the word or words you take plus all the letters from the open deck counting from the top to the last letter you would need. You can not skip any letter in the open deck and leave it behind) Adding S, ES, D, ED or N, EN to change a word from singular to plural state or from present tense to past tense is not considered as forming a new word, therefore, not allowed. 

The Total-Word-Score:

Scrammble War II or III is a very dynamic and exciting game similar to Scrammble Word. The difference is that the latter game requires one to pay attention to all words claimed and all letters opened on the table to try to scramble words; whereas the former game requires you to remember the cards opened in the open deck in precise sequence so that you can make the correct claim using all letters up to a stopping point. The two games challenge the human brains in somewhat different ways.  Each player may win or lose scored words during the Scrammble War game similar to Scrammble Word game. Words scored are kept in front of the winner. When all cards are opened and used up or 'Scrammble A Word' is no longer possible (limit to 120 seconds to declare the end of the game), each player then adds up all the scored words to obtain a Total-Word-Score. One with the highest Total-Word-Score is the game winner. Everyone's Total-Word -Score should be recorded so they can be used as a reference to compare with the next game or future games. 

Strategy of the Scarmmble War Game II & III: (Scrammble War I is a fun game depending on chance and no strategy, hence, a toddler may win and an adult may lose.)

  1. Try to focus on 5-9 top letters in the open deck to form new words. (Remember! Most people can remember up to seven items fairly easily for quick recall)
  2. Try to remember letters needed to extend your own claimed words to longer words or to words more difficult to be scrambled by other scramblers.
  3. Constantly identify opponents' words that can be scrambled with what letters needed
  4. Pay attention and act fast when wild card or vowels with math operators come up. That is your chance to win big word score.
  5. Practice makes experts. You can play solitaire or with a partner to build up the speed.
  6. Scrammble War Games are exciting brain stimulating games. Bells or buzzers may be used to determine who declared first in case shouting becomes unbearable when players get too excited. 
  7. Send email to or for any questions or interpretations of the games or order the game on line ( ). Braino Scrammble or Scrammble Games are invented by Dr. Ifay Chang, founder of Medical World Search. The game patents are pending which extends the games to be played in the electronic media including TV.

How To Order The Game

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

More Information About Scrammble© Games*

Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are sometimes called Headutainment games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loved the game. MWSearch urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun. (Dr. Chang refers these as MAG Teaching and MAG Learning, see below) MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble Puzzle, Scrammble Solitaire, etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Dr. Chang has termed these teaching and learning methods as Make-A-Game Pedagogy (MAG Pedagogy). 

* Patent Pending * Braino Scrammble © and Scrammble © trademark intended



Scrammble Click here to see an illustration           

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

The Braino Scrammble game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. The second edition with improved packaging just arrived. Please place your order before inventory runs out. Send email to  for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM's secure credit card payment system. The delivery will be made after the check is cleared or credit card payment authenticated. Additional discounts are available for volume order. Special image for the back of the cards  may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards and 8 instruction cards contained in a secure plastic Travel Case with board and rules for playing Scrammble Games. 

Please contact  for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or  special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to or write to the address below. 

If order by check, address to


TLC Information Services

PO Box 944

Yorktown Heights, N. Y. 10598  

A Perfect Game for Family, Children, Parents and Grand Parents

A Fun Game for School, Vocabulary Learning and Spelling Skills 

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