Scrammble Games ©
Created By Dr. Ifay Chang
And Published By Medical World Searchwww.mwsearch.com www.scrammble.com
PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429
Scrammble Solitaire is one of many games offered by the Scrammble Game set. Other games are Scrammble Word, Scrammble Board, Scrammble Poker, Scrammble Bingo, Scrammble Majong, Scrammble Puzzle, Scrammble War, etc. They are basically word and strategy games with interesting elements based on the scrambling process. Their main features are:
Scrammble Games are also called Headutainment Games (from the words: health, education and entertainment). Reference to the Scrammble Process and Scrammble Word, players will realize that the Scrammble War is an interesting variation of Scrammble word. Scrammble Word can be played as a group game with family and friends at home, with students and teachers in classrooms or at a party or vacation with new acquaintances.
Scrammble Solitaire is by definition a game played by an individual. However, in many situations, people like to watch the Solitaire game and offer 'help' uninvited. The player should tell the bystanders not to say anything if the player insists on playing a solitaire game. Otherwise, having help or collaboration could be fun too. Perhaps, explaining the rules of the familiar Solitaire game with Poker cards will make the Scrammble Solitaire easy to understand. There are numerous Poker Card Solitaire games. We will use two popular versions to illustrate the Scrammble Solitaire. The players can add the 'Scrammble' in their own favorite Poker Card Solitaire games by following the two examples here. In one Poker Card solitaire game, one deals cards out of a deck and form a 7-layer pyramid with cards face up with 1, 2, 3, 4, 5, 6 and 7 cards being the first (bottom), next, ... and the last (top) layer forming a triangular pyramid of 28 cards (7x(7+1)/2). The object of the game is to remove all the cards in a pyramid by removing the exposed cards so long they are picked up in continuous and consecutive sequences such as 8,7,6 or 2,3,4,5, 10,J,Q or K,A,2 etc. When there is no more sequence (at least two consecutive cards) to be removed, the player can open three cards from the remaining 24 cards and lay them on the table as auxiliary cards for forming sequences with the cards in the pyramid. (The easier version allows any of the three cards to be usable to form a consecutive sequence whereas the harder version only allows the last of the three cards to be usable.) The sequence formed is then removed. This continues until all cards in the pyramid are removed which means the game is complete or until there are cards still remain in the pyramid after all the cards in the remaining deck being opened which means the game fails to complete. In Scrammble Solitaire I, the same rule is followed except the card sequence removed must be a correct word. For example, 3-letter word like fun (F,U,N or F,N,U or U,N,F or U,F,N or N,U,F or N,F,U) or 5-letter word like solid can be removed so long the letters can be picked up from the pyramid (letters not covered by any other card) in a consecutive removal. The removal of the letters need not be in the order of the spelling of the word so long all the letters removed are used up to form that correct word (see above example, fun). Since the Scrammble Game set has 136 cards (more than the 52 Poker cards), the players can play from 7-layer (28 cards) pyramid up to12-layer pyramid (78 cards) with the remaining cards as auxiliary cards to help the removal of the pyramid. The bigger pyramid does not necessarily mean a more difficult game. It all depends on the vocabulary the player has. The bigger pyramid allows one to remove longer words easier such as a 7 or 8 letter word in the first removal. In Scrammble Solitaire, the removed words are kep in front of players for records and scoring if the player is interested in counting the word scores.
In a second Poker Card solitaire game, one deals seven columns of cards with 1,2,3,4,5,6 and 7 cards in each column and with the top-most card face up (open). The player will begin to place cards in consecutive descending sequences such as Q,J,10 or 8,7,6,5 or 3,2 in the same suit. (an alternative version requires the sequence in alternative color, black and red or red and black there for not in the same suit) The Ace can always be removed by itself and be placed on the table above the pyramid. Then the other cards when they are open and on the exposed layer can be removed one by one following suit in the order of 2,3,4,5,6,7,8,9,10,J,Q,K to be placed on the Ace of the same suit. When all the cards are removed this way, the game is complete otherwise the game fails to complete. During the game, the face-down cards can be opened so long there is no cards covering them. An face-up card can be removed and placed on an empty column so long the total number of columns does not exceed seven. The remaining cards in the players help are used as auxiliary cards in the similar way as described above (to help forming sequences, for example a spade 6 may be needed from the opened auxiliary cards to help forming the 8,7,6,5 sequence. After all the auxiliary cards are exhausted, if any of the seven columns still remain, then the game fails to complete. In Scrammble Solitaire II, the column structure is maintained except the player can play 7-column (28 cards) up to 12-column (78 cards) each player also starts with a half deck (68 cards). The playing method of II is similar to Scrammble Solitaire I except one significant difference that is in this game only seven letters are open or visible to the player at any time (In Scrammble Solitaire I, the cards in the entire pyramid are visible.) Hence, the game relies more on chance on what cards may be revealed after top cards are removed. again, the removed words can be kept in front of the player for record or scoring if the player is interested in counting the word scores. The player can remove the opened letters from any of the columns and insert them into the already formed words to make new (longer) words. The 'new word' rule in the Scrammble Word game applies here, that is adding S, ES, D, ED, N or EN to just change the tense or plurality of a word is not allowed. When all seven columns of letter cards are used up the game is complete otherwise the game fails.
In a third version of Poker Card Solitaire game, the triangular pyramid is made of cards face-down except the last layer. Hence the Scrammble Solitaire III is played with this structure. Since only the top layer (7 cards or up to 12 cards in a 12-layer Pyramid) is visible, the strategy may be exercised differently. For instance, the player may leave one vowel behind if the remaining cards have more consonants than vowels or the other way around.
Players are advised to visit the graphical illustration below and use them as guide to construct games or teach others how to play.
Counting the Word Points:
Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word GA(Wild)E [ G(6), A(1, 3L), Wi(0, 2W) as M, E(1) ] has 6+1+0+1= 8 basic word points. With bonus from A(3L), the word points becomes 6+1+0+1+6x3=26. With the wild card, it has 26+8x2(2xW bonus)= 42 word points. The wild card is used as the alphabet M. It can stay as M throughout the game or allowed to be changed to another alphabet when the word 'GAME' is scrambled into another word by someone by adding one or more alphabets. (Decide this rule in advance to suit the playing group) (refer to www.scrammble.com for illustrative examples)
Each player may 'Scrammble A Word' anytime during the Scrammble War game so long the open deck has the right letters to be used to scramble a word. Scrammble means one can form a word out of a number of opened letter cards OR one can add one or more alphabets from the opened cards to any scored word (owned by anyone) or even taking more than one scored words to scramble into a new word. (You must use all of the letters from the word or words you take plus all the letters from the open deck counting from the top to the last letter you would need. You can not skip any letter in the open deck and leave it behind) Adding S, ES, D, ED or N, EN to change a word from singular to plural state or from present tense to past tense is not considered as forming a new word, therefore, not allowed.
Scrammble Solitaire I, II and III are interesting games similar to Scrammble Word. The difference is that the latter game requires one to pay attention to all words claimed and all letters opened by others on the table and try to scramble words to win; whereas the former games are quiet games to test the players own concentration and vocabulary. The player may play against a pre-set total-word-score and challenge himself or herself to brak the total-word-score record.
Strategy of Playing the Scarmmble Solitaire Games:
How To Order The Game
Graphical Illustrations of Scrammble Solitaire Games - I
Imaging this 7-layer pyramid with shorter layers partially covered by the next longer layer. Only the last seven letters, SCRAUFN are fully opened. The player then begin to play the Scrammble Solitaire I. The player can only remove word sequences formed by letters that are either already open or that can be opened when cards partially covering them are removed. In this example, the player removes SCRA as the first word, SCAR, then the second word, FUN (UFN) from the seven open letters. Then he removes WDOR as the word, WORD instead of WORDS or SWORD, since he thinks he may need the S for the next layer to form SCHOOL. But the letter L is partially covered by D. He will have to remove D first before removing SCHOOL. Then he notices that he can remove D by inserting it to the word, SCAR, and scrambles them into CARDS, thus freeing up the L. He then removes the S and HOOCL to form SCHOOL; now only four layers are left. He then recognizes he can remove VCAL from 4th layer and O from the 3rd layer to form the word VOCAL. He is getting very close to the finishing layer. He then removes RY from the third layer and BU from the second layer to form the word BURY; hence only a single letter A is left at the Pyramid. Since the minimum length of a word has to be two letters, the letter A can not be removed without some help. The player is ready to use his auxiliary cards from the remaining deck to help. Chances are any three auxiliary letters, even one auxiliary letter, may help him to form a word involving A in order to remove it from the pyramid. (all these words are acceptable two-letter words: AH, AM, AN, AS, AT, BA, FA, HA, LA, MA, PA,YA) When he is done with removing all cards from a pyramid, he can then use the remaining cards to lay down another 7-layer pyramid and continue to play. At this point, a friend who is watching him play, asked: Can you insert the A in any of the already removed words and scramble into a new word? Sure, you can, but which word? The friend said, you can add the A to VOCAL and BURY and make a new word, VOCABULARY. The player is happy to do just that. He is one of the very few players to remove the first 7-layer pyramid without using auxiliary cards. He and his friend are happy to go on to their next pyramid. This time they are playing a 10-layer pyramid.
Graphical Illustrations of Scrammble Solitaire Games - II
Imagining the 7-column of cards are all face-down and partially covered by the next card in the column except the last card in the column is face-up as shown above diagram on the left: EHACTMT. The payer is ready to play SCRAMMBLE Solitaire II. As an experienced player, he does not rush to form words and remove them. He looks at the seven open letters and notes there are at least 8 two-letter words or 9 if you count AT with different T's, at least 8 three-letter words or more if counting the two T's covering two different cards, at least 14 four-letter words and at least 6 five-letter word (TACET, TACHE, TEACH, MATCH, MATTE, and CHEAT). The player decides to remove EHACT as TEACH (allowing adding ER later) since this permits five new cards to be opened up since the column occupied by E is emptied which allows taking a T from the last column and placing it on the first Column. The letters opened are T,M (initially opened), O,P,L,A and E newly opened as shown in the diagram above on the right. The player decides to remove MAPLE as a word which then allows five more cards to be opened. These five letters are shown in lower case in the same diagram, u, g, r, s, and a. The player then decides to still leave the TO alone and remove the ugrsa as the word SUGAR. He then can open four more cards right above these letters which are shown as Italic letters, S, O, H, W and one more letter card H to be placed over the third column since it (letter u) is just emptied. Next, the player decides to remove TO as the word TO and SOHW as the word, SHOW. Removing these six letter cards essentially allow the remaining six cards to be opened and placed in a row. This happens to be VRHAETS (where H remains in the third column from previous round). The player recognizes he can make the word, HARVEST with the seven letters without the need to get auxiliary cards. Hence, he completes the first 7-column game and he can proceed to build the next 7-column game or bigger structure if he desires. This example may seem to be very simple; in reality, there are many cases
Graphical Illustrations of Scrammble Solitaire Games - III
More Information About Scrammble© Games*
Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are sometimes called Headutainment games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loved the game. MWSearch urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun. (Dr. Chang refers these as MAG Teaching and MAG Learning, see below) MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble Puzzle, Scrammble Solitaire, etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Dr. Chang has termed these teaching and learning methods as Make-A-Game Pedagogy (MAG Pedagogy).
* Patent Pending * Braino Scrammble © and Scrammble © trademark intended
http://puzzles.about.com/library/weekly/aa122099.htm www.hasbro.com/scrabble/pl/page.history/dn/home.cfm www.scrabble-assoc.com/info/history.html www.mattelscrabble.com/en/adults/history/ www.bellaonline.com/articles/art7892.asp www.ideafinder.com/history/inventions/story059.htm
Scrammble Click here to see an illustration
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The Braino Scrammble game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. The second edition with improved packaging just arrived. Please place your order before inventory runs out. Send email to firstname.lastname@example.org for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM's secure credit card payment system. The delivery will be made after the check is cleared or credit card payment authenticated. Additional discounts are available for volume order. Special image for the back of the cards may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards and 8 instruction cards contained in a secure plastic Travel Case with board and rules for playing Scrammble Games.
Please contact email@example.com for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to firstname.lastname@example.org or write to the address below.
If order by check, address to
TLC Information Services
PO Box 944
Yorktown Heights, N. Y. 10598
A Perfect Game for Family, Children, Parents and Grand Parents
A Fun Game for School, Vocabulary Learning and Spelling Skills
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