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How To Play Scrammble Poker © (Trade Mark Intended)


Scrammble Games ©

Created By Dr. Ifay Chang

And Published By Medical World Search

PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429


Scrammble Poker is one of many Scrammble Games offered by the Braino Scrammble game set. Other games are Scrammble Word, Scrammble Board, Scrammble Majong, Scrammble Board, Scrammble Puzzle, Scrammble War and Scrammble Solitaire. They are basically word and strategy games with all the good elements of traditional time-tested games respected. Their main features are:

  1. easy to learn
  2. fun to play
  3. challenge to become experts
  4. brain stimulating keeping brains healthy
  5. educational in language, math and strategy and
  6. extremely entertaining with not a single dull moment or idle time.

Scrammble Games are alsp called Headutainment Games (from the words: health, education and entertainment). Scrammble Poker can be played as a group game with family and friends at home, with students and teachers in school or at a party or vacation with new acquaintances. Don't get deterred by the name Poker. Gambling is not emphasized for general public except perhaps while played at casinos. Scrammble Poker game is good for children to learn vocabulary, spelling and arithmetic in a fun and effective way, since the winning aspect is a strong motivation factor. It is an exciting game; all ages can play together and enjoy.  The playing group can adopt any conventional Poker rules (5 Card, 7 Card, Texas Holdem etc) to suit the group. Just read the simple illustrations and rules about Scrammble Game Set below so you know how to score words and count the word points, you will be on your way to play and teach others how to play.

What is the Scrammble Game Set? Simple Elements But Huge Fun

The Scrammble  game set has 136 cards of alphabets (letters A to Z and a Wild card). Some alphabets have more pieces than others depending on how often they are used in words Each alphabet has a value (points). Higher points are given to the less frequently used alphabets. For example, the card for alphabet X is printed with 10X(1). It means the alphabet X has 10 value points and only has one card in the whole deck. Another example, the card for E is printed 1E(15). It means the alphabet E has only one value point and has 15 of them in the deck. (For the purpose of counting points, the notation ca n be simplifies as X(10) and E(1), since the the distribution number is not needed in the scoring) 'Scramble a word' means you take a number of alphabet cards to arrange or rearrange them into a correct word. You can replace a number of cards as in some Poker games to make your shorter word to a longer word for you. You then count word points for the longer word. (Sometimes longer words may have less word points, so you need to be strategic about changing cards)  Each word has a word score. You simply add up all the value points of the alphabets in that word. This is your basic word score. The bonus points are made if you have apply the math operators on your alphabet cards.

Scrammble Poker like Scrammble Word is an interesting strategy game. Some of the vowels are given a math operator. For example, 2L is printed on one E card. It means the value points of an alphabet to the left of letter E will be multiplied by 2 and added to the basic word score. (see an example below) Four cards of each vowel are printed with 2L, 3L, 2R and 3R. R simply means right and L means left and numbers are multipliers Therefore, when you 'scramble a word', you should place a high point consonant next to a vowel that has a math operator or multiplier. This way you can gain bonus word score. In the game set, there are also 4 wild cards. They can be named as any alphabet when used to form a correct word. The wild cards are printed with 0Wi(4). It means they have zero value point and have 4 of them. The 4 wild cards are assigned with math operators [ L+R, 1W, 2W, & 3W ] to increase word score. L+R means adding the value points of its left- and right-side alphabets as the wild card's value point. This bonus wild card value point will be added into the word score. 1W, 2W or 3W means the value points of the entire word score are multiplied by 1, 2 or 3. So wild cards are very powerful cards.

Scrammble Poker can be simply played without a board just like traditional Poker. Scrammble Poker game set has 136 cards. It is more difficult to count the cards in Scrammble Poker than in regular Poker (which has only 52 cards). By now, you probably know how to play and are anxious to play with your buddies  Try it and introduce to your weekly Poker group. Read the following simple rules about Scrammble Word and how to count word points, you will become an expert Scrammbler to clarify rules for the Scrammble Poker games.

Playing Rules for Game II - Scrammble Poker

Play Group:

1-9 people


All ages. (Select minimum length of a word allowed for the Poker game) As a guide: 3 letter word for 5-card Poker and 4-letter word for 7-card Poker.

Game Start:

The cards are shuffled and dealt by a selected dealer.  For example, one draws the highest alphabet may start the game as the first dealer. Then players take turn to be dealer. There are a number of popular traditional Poker games. Consult a reference book on Poker if necessary on dealing cards. 

Score A Word and Win A Hand:

The object of the Scrammble Poker game is to form a word with your cards to get the highest word points. Anyone can form a word from the dealt cards. Apply Poker rules to replace or exchange a number of cards to form higher score words. In the process, the usual betting, bluffing and/or challenges of the traditional Poker games apply. Winning a hand is by scoring a word and show that your word score beats your opponents' word scores or you win by default. That is all your opponents forfeit (yield) their hands in a game. 

Counting the Word Points:

Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word GA(Wild)E [ G(6), A(1, 3L), Wi(0, 2W) as M, E(1) ] has 6+1+0+1= 8 basic word points. With bonus from A(3L) and the wild card, it has (6+1+0+1)+6x3+(6+1+0+1)x2=42 word points. The wild card is used as the alphabet M as selected by the owner of the wild card. 

Scrammble Challege May Be Added to The Scrammble Poker Games:

This is an optional rule left for the playing group to decide whether it is applied or not. An opponent in the Scrammble Poker Game may challenge the winner's hand by 'Scrammble' the winner's hand to form a word with higher word points than the winner declared. ' Scrammble Challenge' here means one can form a different word out of the cards in a winner's hand. Applying the Scrammble Challenge rule emphasizes the vocabulary skills of the players. In schools, this rule may be applied to team play to give students more opportunities to learn new vocabularies. (Adding S, D, ED or EN to change a word from singular to plural state or from present tense to past tense is not considered as forming a new word, therefore, not allowed) 

Strategy of the Game:

  1. Try to think of as many words that can be possibly formed by cards already in your hand. keep that in your head.
  2. Extend the word list in your head by replacing one card, two cards or three cards in your hand with new cards from the deck. (depending on the Poker rules the game has adopted)
  3. Remember the distribution of the alphabets in a deck, for example vowels are more than consonants. Higher value point consonants have less of them in the deck. There are four cards in each vowel that have math operator to give you bonus points. There are four powerful wild cards. 
  4. First take advantage of the high point alphabets, bonus vowels and wild cards in your hand in making the first possible word list.
  5. Weigh the consequences of replacing or exchange a number of cards based on your estimate of the chances any number of desired cards will get to your hand. So you may form the word you have thought of in your word list. (Children in teams may be encouraged to use pencil or paper to write down the list and their word score and chances of happening within a time limit set by the teacher)
  6. Focus on a couple of high score words with high probability that they can be formed without and with card exchange. Then decide what cards you will exchange.
  7. Send email to or for any questions or interpretations of the games or order the game on line ( ). Braino Scrammble or Scrammble Games are invented by Dr. Ifay Chang, founder of Medical World Search. The game patents are pending which extends the games to be played in the electronic media including TV.

How To Order The Game

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

More Information About Scrammble© Games*

Braino Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are sometimes called Headutainment games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loved the game. MWSearch urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun. (Dr. Chang refers them as MAG Learning and MAG Teaching, see below) MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble War, Scrammble Solitaire, etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Dr. Chang has termed these teaching and learning methods as Make-A-Game Pedagogy (MAG Pedagogy). 

* Patent Pending * Braino and Scrammble © trademark intended



Scrammble Click here to see an illustration  

 Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.        

The Braino game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. Please place your order before the inventory of the new design runs out. Send email to for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM. The delivery will be made after the check is cleared or credit card payment authenticated. Discounts are available for volume order. Special image for the back of the cards  may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards and 8 instruction cards contained in a secure plastic travel box with board and rules for playing Scrammble Games.  

Please contact  for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or  special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to or write to the address below. 

If order by check, address to

TLC Information Services

PO Box 944

Yorktown Heights, N. Y. 10598  

A Perfect Game for Family, Children, Parents and Grand Parents

A Fun Game for School, Vocabulary Learning and Spelling Skills 

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