Scrammble Games ©
Created By Dr. Ifay Chang
And Published By Medical World Searchwww.mwsearch.com
PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429
Scrammble Majong is one of many Scrammble Games offered by the Braino Scrammble game set. Other games are Scrammble Word, Scrammble Board, Scrammble Poker, Scrammble Bingo, Scrammble Puzzle, Scrammble War and Scrammble Solitaire. They are basically word and strategy games containing all the good elements in traditional time-tested games. Their main features are:
Scrammble Games are also called Headutainment Games (from the words: health, education and entertainment). Scrammble Majong can be played as a group game of four people with family and friends at home, with students and teachers in school or at a party or vacation with new acquaintances. Scrammble Majong game is especially good for children and teachers who are interested in the cultures of the East and the West since there are rich cultures behind the Majong game and English word games. Scrammble Majong offers players the opportunity to learn vocabulary, spelling and arithmetic in a fun and effective way. It is an exciting game; all ages can play together and enjoy. Many groups of four people can play simultaneously. Just read the simple illustrations and rules below, you will be on your way to play and teach others how to play.
|What is the Scrammble Majong Game? Simple
Elements But Huge Fun
The Scrammble Majong game has 136 cards of alphabets (letters A to Z and a Wild card). Some alphabets have more pieces than others depending on how often they are used in words Each alphabet has a value (points). Higher points are given to the less frequently used alphabets. For example, the card for alphabet X is printed with 10X(1). It means the alphabet X has 10 value points and only has one card in the whole deck. Another example, the card for E is printed 1E(15). It means the alphabet E has only one value point and has 15 of them in the deck. (For counting word score, the notation can be simplified as X(10) and E(1), since the distribution information is not needed) 'Scramble a word' means you take a number of alphabet cards to arrange or rearrange them into a correct word. You are challenged to form a set of words according to the Scrammble Majong pattern that has been selected for you or by you. There are many possible patterns for the two familiar traditional Majong games, the 13 tile (or card) or 16 tile (or card) games. This is one of the main features in the Scrammble Majong since the traditional Majong has only one fixed pattern. The winning pattern for the traditional 13 card Majong is (2,3,3,3,3). You must form a pair of cards (called Majong) and 4 sets of 3 of a kind or 3 numerals in sequence of the same suit. (Similar in Gin and Rummy). Scrammble Majong emphasizes vocabulary play with its varied play patterns. (See more details below) Each pattern must be a set of words. Each word has a word score. You simply add up all the value points of the alphabets in that word. This is your basic word score and there are ways to increase your word score by getting the bonus points.
Scrammble Majong is an interesting strategy game. Some of the vowels are given a math operator. For example, 2L is printed on one E card. It means the value points of an alphabet to the left of letter E will be multiplied by 2 and added to the basic word score. (see an example below) Four cards of each vowel are printed with 2L, 3L, 2R and 3R. R simply means right and L means left and numbers are multipliers Therefore, when you 'scramble a word', you should place a high point consonant next to a vowel that has a math operator or multiplier. This way you can gain bonus word score. In the game set, there are also 4 wild cards. They can be named as any alphabet when used to form a correct word. The wild cards are printed with 0Wi(4). It means they have zero value point and have 4 of them. The 4 wild cards are assigned with math operators [ L+R, 1W, 2W, & 3W ] to increase word score. L+R means adding the value points of its left- and right-side alphabets as the wild card's value point. This bonus wild card value point will be added into the word score. 1W, 2W or 3W means the value points of the entire word score are multiplied by 1, 2 or 3. So wild cards are very powerful cards.
The Braino Scrammble© cards can be played like an oriental Majong game. A 13-card or 16-card Scrammble Majong means playing 14- or 17-letters to form words. There must be a Majong (a two letter word in analogy of the pair of Majong in the Majong game). Throw dice to determine the starter of the game. Each draws 13 or 16 cards except the starter draws one extra card. The players pre-agree a winning word pattern to be played (or one can draw randomly from a deck of pattern cards or throw two dice to determine the pattern to be played for each game). For example, (3,4,5,2), (6,6,2), (4,4,4,2), (3,9,2), (7,5,2), (12,2)... are word patterns for 14-card Scrammble Majong©. Obviously, 11 can not be in a pattern for 14-card Scrammble Majong©; if one throws a pair of dice getting 11, he or she must throw again. If one throws 7 first then any second throw greater than 5 will have to be thrown again. For the 17-card Scrammble Majong©, there are more patterns which can be played, for example, (3,3,4,5,2), (7,8,2), (4,5,6,2), (6,9,2), (12,3,2)...etc, etc. It is obvious longer words are harder to make hence can render a game with no winner. (no winning after all 136 cards are all drawn or used up). Depending on the players' vocabulary skills, the group may eliminate some of the harder patterns and choose to play with less challenging pattern such as (5,7,2) for 14-card or (4,5,6,2) for 17-card Scrammble Majong©. For experienced players, appropriate bonus points can be added to the hard-to-make patterns. (according to probability theory, very similar to Majong game, for example, if all tiles in the (2,3,3,3,3) pattern belong to a single suit would get more bonus points because it is very hard to make)
Each player takes turn to draw a card and discard an unwanted card until the player can declare winning ("Hu" is the word in Majong). If two or more players declare winning at the same time by taking up the very last discarded card, the one next-in-sequence from the discarder wins. The previously discarded cards other than the very last one can not be picked up to form a word or to claim winning. When more than one player desires to have a discarded letter, again the one next-in-sequence from the discarder has the priority to have it. When a player picks up a discarded letter to form a word the player desires to have, the player must lay down open that word on the table to show other players. If several words are laid down, of course, it will give warning to others that a winning pattern ("Hu") may be in the making. The displayed words can not be changed or taken back to rearrange into other words.
All the excitement of Majong games can be included in the Scrammble Majong© game as long as the playing rules are agreed by all players. The Scrammble Majong© game can be made simple and fun by picking easier patterns to play or can be made more challenging and exciting by picking more difficult patterns to play (for example, (2,3,9) is considerably more difficult to play than (2,3,4,5)). One variation of the Scrammble Majong© can add a little luck in the game by each drawing a separate (different) word pattern to play. The one who draws an easy pattern will have a better chance to win.
By now, you probably know how to play and are anxious to play with someone, especially if you are a Majong player. Read the following simple rules, you will become an expert Scrammble Majong player. Don't forget, you can play solitaire to improve your skills..
|Playing Rules for Game III - Scrammble
4 people per game set and unlimited number of groups playing simultaneously
All ages. (Senior people are encouraged to play regularly to stimulate their brains)
Throw a pair of dice to determine the player seating sequence and who starts the first draw. (For example, using descending order with the highest number to start the game. The starter always draws an extra card and then decide which card to discard)
Play Pattern and Win:
The word pattern can be (2,3,4,5), (2,6,6), (2,4,4,4), (2,5,7),(2,3,9).... for the 13-card Scrammble Majong. or (2,3,3,4,5), (2,3,6,6), (2,7,8), (2,4,5,6),(2,6,9).... for the 16-card Scrammble Majong. Winning is by taking in a card from the deck or the immediate previously discarded card to declare that the word pattern has been formed. (It is called "Hu" in Oriental Majong) Notice that there is always a required 2-letter word like the Majong pair required in the Majong game.
Majong Rules applied to Scrammble Majong: (1)Playing with 4 persons and throwing dice to determine who starts. (2)Players drawing cards four at a time till everyone has 13 or 16 cards then the starter draws an extra card and discards an unwanted card as the first move (unless the pattern is formed before the first move; this is called Heaven blessed Hu). (3)Each player takes turn to draw a card from the deck or to take in a card discarded by the immediate previous player if the player can lay down a word including the card just taken in. If several words were laid down, of course, it would give warning to others that a winning ("Hu") may be in the making. (4)If more than one person wanted to take in a discarded card, the one closest to next in-line to play would have the priority to take in that card. (5)Player must discard an unwanted card after taking in a card unless the player can declare "Hu"; that is the word pattern has been formed. Then the player can lay down the entire set of cards to show the word pattern. (all 14 cards or 17 cards in a pattern as described above)
Scrammble Majong Rules: (1)Use any means to determine or draw the word pattern for each game (for instance for 13-card game, one can throw a pair of dice to determine the pattern, write down the sum of the pair until a set of numbers match a playable pattern; or simply draw a card from a set which has the playable word pattern written on the cards) (2)In each word pattern there must be a two-letter word, equivalent to "Majong Pair" in the Oriental Majong game. (3)Scoring is done by adding the word score as described above in the Scrammble game. (4)A weighting factor can be added to each playing pattern agreed by all players. For instance, it is much harder to make the pattern of (2,12) versus (2,3,4,5), hence a multiplier can be given to the (2,12) pattern. The winner of the (2,12) pattern can multiply the word score by this multiplier. It is an extremely challenging mathematic problem to determine an accurate multiplier for each word pattern; players can make simple approximation such as using the longest word in the word pattern as the multiplier. Hence 12 is the multiplier for (2,12) and 9 is the multiplier for (2,3,9) etc. For more details consult Scrammble Majong Rule book (to be published).
Strategy of Playing Scrammble Majong: All the excitement of Majong games can be included in the Scrammble Majong game as long as the playing rules are agreed by all players. The Scarammble Majong game can be made simple and fun by picking easier patterns to play or can be made more challenging and exciting by picking more difficult patterns to play (for example, (2,3,9) is considerably more difficult to play than (2,3,4,5)). One variation of the Scrammble Majong can add a little luck in the game by each drawing a separate (different) word pattern to play. The one who draws an easy pattern will have a better chance to win. Counting score is very different in Scrammble Majong vs traditional Majong.
First Form The Words:
In the Scraamble Majong pattern each numeral letter is word length. 3 means 3-letter word, 6 means 6-letter word, etc. For example, 'CARD' is a 4-letter word. If you draw a game pattern of (2,3,4,5). You must form a 2-letter, 3-letter, 4-letter and a 5-letter word in your hand. For example, you may draw and collect cards to make the following words: PLAY CARDS TO WIN. This set of words fulfilled the pattern (4,5,2,3) which is equivalent to (2,3,4,5). You start with 13-cards and try to draw and take up cards towards your win pattern until you are waiting for the 14th card. This is called 'Ting' in Majong means 'Listen' in English. It means the player is ready to win and is listening to the final letter to come. use the same example above, the player has arrived at PLAY CARDS T WIN and is listening or waiting for O to come. Since there are 9 O's in the sey, the chances of 'Hu' or 'Win' is very good.
Counting the Word Points:
Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word PLA(Wild)Y [ P(6), L(3), A(1, 3L), Wi(0, 2W) as Y ] has 6+3+1+0= 10 basic word points. With bonus from A(3L) and the wild card, it has (6+3+1+0)+(3x3)+(6+3+1+0)x2 =39 word points. The wild card is used as the alphabet Y but has 20 bonus points. If the play pattern includes long words (longer than 6-letters, for instance, they are difficult to make) additional bonus may be given by multiplying a weighting factor to the word score. (Consult Scrammble Majong Rule Book to be published)
Strategy of the Game:
How To Order The Game
More Information About Scrammble© Games*
Braino Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are sometimes called Headutainment games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loved the game. MWSearch urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun. (Dr. Chang refers them as MAG Teaching and MAD Learning, see below) MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble War, Scrammble Solitaire, etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Hence, Dr. Chang has termed these teaching and learning methods as Make-A-Game Pedagogy (MAG Pedagogy).
* Patent Pending * Braino and Scrammble © trademark intended
http://puzzles.about.com/library/weekly/aa122099.htm www.hasbro.com/scrabble/pl/page.history/dn/home.cfm www.scrabble-assoc.com/info/history.html www.mattelscrabble.com/en/adults/history/ www.bellaonline.com/articles/art7892.asp www.ideafinder.com/history/inventions/story059.htm
Scrammble Click here to see an illustration
Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.
The Braino game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. Please place your order before the inventory of the new design runs out. Send email to email@example.com for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM. The delivery will be made after the check is cleared or credit card payment authenticated. Discounts are available for volume order. Special image for the back of the cards may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards and 8 instruction cards contained in a secure plastic travel box with board and rules for playing Scrammble Games.
Please contact firstname.lastname@example.org for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to email@example.com or write to the address below.
If order by check, address and pay to
If order by check, address to
TLC Information Services
PO Box 944
Yorktown Heights, N. Y. 10598
A Perfect Game for Family, Children, Parents and Grand Parents
A Fun Game for School, Vocabulary Learning and Spelling Skills
To Home Page Of Scrammble.com