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How To Play Scrammble Board © (Trade Mark Intended)

Scrammble Board ©
Created By Dr. Ifay Chang
And Published By Medical World Search
www.mwsearch.com

PO Box 944 Yorktown Heights, NY 10598 Tel/Fax 1-914-248-9429

Introduction

Scrammble Board is one of the many Scarmmble Games offered by the Braino Scrammble game set. Other games are Scrammble Word, Scrammble Bingo, Scrammble Poker, Scrammble Majong, Scrammble Puzzle, Scrammble War and Scrammble Solitaire. They are basically word and strategy games with interesting elements. Their main features are:

  1. easy to learn
  2. fun to play
  3. challenge to become experts
  4. brain stimulating keeping brains healthy
  5. educational in language, math and strategy and
  6. extremely entertaining with not a single dull moment or idle time.

Scrammble Games are also called Headutainment Games (from the words: health, education and entertainment). Scrammble Word can be played as a group game with family and friends at home, with students and teachers in school or at a party or vacation with new acquaintances. Scrammble Board game is especially good for children to learn vocabulary, spelling and arithmetic in a fun and effective way. They learn by 'teaching aliens English words'. It is an exciting game; all ages can play together and enjoy. The more people play the more fun. Just read the simple illustrations and rules below, you will be on your way to play and teach others how to play.

What is the Scrammble Board Game?

The Scrammble Board Game is named 'Teach Aliens Scrammble - English Words'. The Scrammble game set is used with a special Scrammble Board or a similar one as shown below: 

Playing Rules for Scrammble Board - "Teach Aliens Scrammble - English Words" 

Summary:

The game is a Headutainment Game based on the principle of learning by teaching while having fun. Each player selects an alien and has the responsibility of teaching that alien English words while playing the Scrammble Board game. Players starts with N letter cards and move according to the dice number they throw and perform Scrammble (make or steal word), collect reward or pay penalty until advanced to the end zone to declare the end of the game. The winner is the one who wins the most rewards (chips) and highest word score if word scoring is included (See word score and each word point is 5 chips). Each player and his or her alien compete with the other teams to win. Details are given below and on the board.

Play Group:

1-9 people or in teams of any number in classroom

Age:

All ages. The minimum length of a word allowed in the Scrammble games can be set differently for different age group as agreed by the players, for example for the following age group: 

3-5 (2 letter word and up), 5-10 (3 letter word and up), 7-adult (4 letter word and up), 14-adult (5 or more letter word and up), experts (5, 6 or more letter word and up). It is best to set the minimum to accommodate the younger players.

Scrammble Board Game Start:

Throw a dice to determine play sequence and for player to select an alien (Player's partner/student, Players bumped back to the starting position can select a different Alien but can not share the same Alien with another player). Each player starts with N ( for example, 3-7) cards (It's the group's choice for selecting the initial number of cards, N) and 500 chips from the bank and begin from the starting station. 

Moves:

Throw a dice and move accordingly (Scrammble means either making a word from letter cards in your own hand or adding one or more letter cards to any opponent's declared word or your own declared word and make a new word; wild card means it can be used as any letter):

First Version

Dice Number

Land on Own-Alien

Land on Player-Alien

Land on Free-Alien

1 (move fwd or bwd to your next own-alien spot; if already on the last own-alien, player may elect to enter the end zone and collect 100 chips from each player and game ends) 

stay and bump other player to the start station and get 1 card from the deck. Teach your alien secretly what words may be possible with cards in hand. (Do this every chance you have, write down on papers if necessary) The bumped player can exchange all cards and get N new cards from the deck and a new Alien.

Void

Void

2 (move  backward to your closest own-alien spot or stay put if can't move backward)

stay and bump other player to the start station and return 1 card to the deck. (Teach!) The bumped player can exchange all cards and get N new cards from the deck and a new Alien. Void Void

3 (No move, draw a card as a wild card and let everyone Scrammble) 

The first successful declarer moves to the next closest own-alien spot except the last own-alien spot, collect 50 chips from the bank or the player who lost the word, replenish cards up to N if less than N; if no one can Scrammble, all exchange 1 card with the deck.

Void

Void

4 (move 4 steps,  draw a card and do Scrammble; move 4 steps back if in last segment of alien positions.)

if Scrammble is successful, collect 50 chips from the bank or the player who lost the word and bump any occupier to the start station; if can't Scrammble, pay 50 chips to the bank and co-occupy. Always replenish cards up to N if less than N. (Remember to Teach!) if Scrammble is successful, collect 50 chips from (bank/player), co-occupy; and replenish cards up to N cards; if can't Scrammble, pay 50 chips to the bank and 50 to the player-alien owner and  co-occupy.  if Scrammble is successful, collect 50 chips (bank/player), co-occupy; and replenish cards to N cards; if can't Scrammble, pay 50 chips to the bank and co-occupy. 

5 (move 5 steps, draw a card and do Scrammble; move 5 steps back if in last segment of alien positions.)

if Scrammble is successful, collect 50 chips from the bank or the player who lost the word and bump any occupier to the start station; if can't Scrammble, pay 50 chips to the bank and co-occupy. Always replenish cards up to N if less than N.     (Remember to Teach!) if Scrammble is successful, collect 50 chips from (bank/player), co-occupy; and replenish cards up to N card; if can't Scrammble, pay 50 chips to the bank and 50 to the player-alien owner and  co-occupy.  if Scrammble is successful, collect 50 chips (bank/player), co-occupy; and replenish cards to N cards; if can't Scrammble, pay 50 chips to the bank and co-occupy. 

6 (move 6 steps, draw a card and do Scrammble; move 6 steps back if in last segment of alien positions.)

if Scrammble is successful, collect 50 chips from the bank or the player who lost the word and bump any occupier to the start station; if can't Scrammble, pay 50 chips to the bank and co-occupy. Always replenish cards up to N if less than N. (Remember to Teach!) if Scrammble is successful, collect 50 chips from (bank/player), co-occupy; and replenish cards up to N cards; if can't Scrammble, pay 50 chips to the bank and 50 to the player-alien owner and  co-occupy. if Scrammble is successful, collect 50 chips (bank/player), co-occupy; and replenish cards to N cards; if can't Scrammble, pay 50 chips to the bank and co-occupy.

 

Win the Game:

Winner is determined by who has the most chips. In an alternate Version, word points are converted to chips at every 'Scrammble step'. Each word point is 5 chips. This adds more computation to the game and requires players to be more strategic in selecting letters in the formation of words. See Counting of Word Points below to understand how one can maximize word points. For younger age players, First Version is more appropriate. As they gain more experience, they can then play the alternate version. Note: Each player should not take too long to Scrammble causing others to get bored. 30-60 seconds per turn is a good pace. 

Counting the Word Points:

Add up all the individual alphabet points and then apply the math operators to add additional bonus points. For example, the word, CARD [ C(4), A(1, 2L), R(2), D(3) ] has 4+1+2+3= 10 basic word points, With bonus from A(2L), it has 4+1+2+3+4x2=18 word points. Another example, The word GA(Wild)E [ G(6), A(1, 3L), Wi(0, 2W) as M, E(1) ] has 6+1+0+1= 8 basic word points. With bonus from A(3L), the word points becomes 6+1+0+1+6x3=26. With the wild card, it has 26+8x2(2xW bonus)= 42 word points. The wild card is used as the alphabet M. It can stay as M throughout the game or allowed to be changed to another alphabet when the word 'GAME' is scrambled into another word by someone by adding one or more alphabets. (Decide this rule in advance to suit the playing group) (refer to www.scrammble.com for illustrative examples) Bonus points may be given to longer words, for example, 10, 20, 30 or 40 bonus points for 7,8,9 or 10 letter words if the players so choose.

Scrammble:

Scrammble means one can form a new word out of letters in your hand or from an existing claimed word by adding one or more alphabets to the claimed word (owned by anyone including yourself) or even combining more than one scored words to scramble into a new word. (You must use all of the letters from the word or words you take plus more!) Adding S, ES, D, ED, N or EN to change a word from singular to plural state or from present tense to past tense is not considered as forming a new word, therefore, not allowed. 

The Total-Word-Score:

Chips are used to count the total word score since each word score can be converted to chips. (5 chips per word point) 

Strategy of the Game:

  1. Try to think words in advance and form words fast and early. (Teach the Alien Constantly!)

  2. Select the Alien strategically when you have a chance (for instance within 4-6 steps behind your opponent).

  3. Extend your own words to longer words or to words more difficult to be scrambled by other scramblers.

  4. Constantly identify opponents' words that can be scrambled.

  5. Pay attention when wild card or vowels with math operators come up. That is your chance to win big word score.

  6. Selectively bumping opponents back to starting station.

  7. Practice makes experts. You can play solitaire and use a Scrammble dictionary.

Scrammble Board Game is an exciting brain stimulating game. The game holds all players' attention all the time. Bells may be used to determine who has declared first in case shouting becomes unbearable when players get too excited.

Send email to scrammble@mwsearch.com  or mwsearch@mwsearch.com for any questions or interpretations of the games or order the game on line ( http://www.scrammble.com ). Braino Scrammble is invented by Dr. Ifay Chang, founder of Medical World Search. The game patents are pending which extends the games to be played in the electronic media including TV.

How To Order The Game

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

More Information About Scrammble © Games*

Braino Scrammble© is a game set for education, for entertainment and for health and it is indeed a game for all ages. Scrammble games are sometimes called Headutainment games. Medical World Search is proud to publicly endorse the games not because it is invented by Dr. Chang who is the founder of Medical World Search but because it is an exciting game that does stimulate, challenge and entertain human brains. Every staff in the Medical World Search has played the game and loved the game. MWSearch urged Dr. Chang to make the game available to the public. MWSearch sees the games' value for families where family members can play together and enjoy. MWSearch also sees their value in schools where teachers and students can make learning more fun. MWSearch also sees their value for senior citizens in retirement homes and hospices where the game can be used to stimulate brains and keep people healthy. Scrammble games are available now. An industry edition is availble as a promotional tool for companies (logo on the back and meaningful words and phrases in the front to introduce company new products and services). Send email to enquire. The retail version will be available for large volume discount, send email to reserve the quantity. See below for price and order information. Dr. Chang continues to create more Scrammble Games such as Scrammble Bingo, Scrammble War, etc. He believes that children can have accelerated learning using the right games and teachers can have effective teaching with the right games. Dr. Chang has termed these teaching and learning Make-A-Game Pedagogy (MAG Pedagogy).  

* Patent Pending * Braino and Scrammble © trademark intended

References

Scrabble 

http://puzzles.about.com/library/weekly/aa122099.htm  www.hasbro.com/scrabble/pl/page.history/dn/home.cfm  www.scrabble-assoc.com/info/history.html www.mattelscrabble.com/en/adults/history/  www.bellaonline.com/articles/art7892.asp  www.ideafinder.com/history/inventions/story059.htm 

Scrammble Click here to see an illustration           

Scrammble Click here to order, on this page you can order Scrammble Game, Passport to Scrammble Land and a combination order with discount.

The Braino game is custom designed. An example of how the game is played is shown above. The first edition of the product has been sold out. Please place your order before the inventory of the new design runs out. Send email to scrammble@ipo2u.com for any questions or interpretations of the games. All orders must be made by checks or by online secure credit card payment through IPO2U.COM. The delivery will be made after the check is cleared or credit card payment authenticated. Discounts are available for volume order of the retail edition. For industry edition, special image for the back of the cards  may be ordered by providing a printable artwork along with the order. A artwork handling fee $200 will be added to the order of a minimum of 100 sets. The present product (English version) consists of 136 playing cards and 8 instruction cards contained in a secure plastic travel box with board and rules for Scrammble Games. 

Please contact scrammble@mwsearch.com  for Industry Edition and Retail/Consumer Edition, volume discount, wholesale, custom logo brand or  special versions for large group playing in which the alphabet tiles or cards may be made to be magnetic so they can be placed on a magnetic board standing up. (especially useful for classroom team play) For license, please send request to mwsearch@mwsearch.com or write to the address below. 

If order by check, address and pay to

TLC Information Services

PO Box 944

Yorktown Heights, N. Y. 10598  

A Perfect Game for Family, Children, Parents and Grand Parents

A Fun Game for School, Vocabulary Learning and Spelling Skills 

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